Utilizing Digital Comics in College Students’ Grammar Class

Dias Tiara Putri Utomo, Finaty Ahsanah

Abstract


The utilization of digital comics in this pandemic situation may become a valuable solution. In fact, many challenges and obstacles faced by students regarding the implementation of online learning. This research aimed at investigating the utilization of digital comics in college students’ online grammar class as well as students’ responses. The research design was practical action research which followed Mills’ model (Creswell, 2012). The participants were 36 nursing college students of a university in Lamongan. The instruments used were observation notes, questionnaire, and student-made comics (artifacts). Then, the data from observation notes and student-made comics were analyzed by Miles, Huberman, & Saldana’s (2014) framework for qualitative data analysis while the data from questionnaire were analyzed by using coding to draw conclusion. The results of the study indicated that (1) there are 4 (four) major steps in utilizing digital comics in grammar learning and (2) students showed positive responses to the utilization of digital comics in learning English grammar indicated by the results of questionnaire. It is expected that educators can take advantage of digital applications such as digital comic makers to deal with online classroom.


Keywords


comics, digital comics, learning grammar

Full Text:

PDF

References


Adnan, M., & Anwar, K. (2020). Online Learning Amid The Covid-19 Pandemic: Students Perspectives. Journal Of Pedagogical Research, 2(1), 45–51. https://doi.org/10.33902/Jpsp.2020261309

Aggleton, J. (2019). Defining Digital Comics: A British Library Perspective. Journal Of Graphic Novels And Comics, 10(4), 393–409. https://doi.org/10.1080/21504857.2018.1503189

Al Faruq, H. A., & Nurhalimah, N. (2018). Comic Strips In Teaching Simple Past Tense For Efl Learners. Ellite: Journal Of English Language, Literature, And Teaching, 3(2), 53. dttps://doi.org/10.32528/Ellite.V3i2.1912

Ali, W. (2020). Online And Remote Learning In Higher Education Institutes: A Necessity In Light Of Covid-19 Pandemic. Higher Education Studies, 10(3), 16. https://doi.org/10.5539/Hes.V10n3p16

Cabrera, P., Castillo, L., González, P., Quiñónez, A., & Ochoa, C. (2018). The Impact Of Using Pixton For Teaching Grammar And Vocabulary In The EFL Ecuadorian Context. Teaching English With Technology, 18(1), 53–76.

Creswell, J. W. (2012). Educational Research: Planning, Conducting, And Evaluating Quantitative And Qualitative Research (4th Ed). Pearson.

Derrick, J. (2008). Using Comics With ESL/EFL Students. The Internet Tesl Journal, XIV(7), 6.

Dhull, I. (2017). Online Learning. International Education & Research Journal, 3(8), 32–34.

Fatimah, A. S., Santiana, S., & Saputra, Y. (2019). Digital Comic: An Innovation Of Using Toondoo As Media Technology For Teaching English Short Story. English Review: Journal Of English Education, 7(2), 101–108. https://doi.org/10.25134/Erjee.V7i2.1526

Huddleston, R., & Pullum, G. (2005). A Student’s Introduction To English Grammar. Cambrigde University Press.

Jacobs, D. (2013). Graphic Encounter: Comics And The Sponsorship Of Multimodal Literacy. Bloomsbury Academic.

Lavery, C. (2011). Using Cartoons And Comic Strips. Teachingenglish.Org.Uk. Https://www.Teachingenglish.org.Uk/Article/Using-Cartoons-Comic-Strips

Mahdi, A. (2018). Difficulties In Learning Grammar, A Study Into The Context Of University Of Technology, Department Of Materials Engineering. Lark Journal For Philosophy , Linguistics, And Social Sciences, 1(31), 23–31.

Mastura, & Santaria, R. (2020). Dampak Pandemi Covid-19 Terhadap Proses Pengajaran Bagi Guru Dan Siswa. Jurnal Studi Guru Dan Pembelajaran, 3(2), 289–295. https:doi.org/10.30605/Jsgp.3.2.2020.293

Miles, M., Huberman, A., & Saldana, J. (2014). Qualitative Data Analysis: A Method Sourcebook. Sage Publications.

Miller, A. (2012, January 11). Using Graphic Novels And Comics In The Classroom. Edutopia.Org. https://www.Edutopia.Org/Blog/Graphic-Novels-Comics-Andrew-Miller

Navaz, A., & Sama, F. (2017). Teaching Grammar In The English Language Classroom: Perceptions And Practices Of Students And Teachers In The Ampara District. Proceedings Of 7th International Symposium, Seusl, 16. http://Ir.Lib.Seu.Ac.Lk/Handle/123456789/3051

Putra, P., & Iqbal, M. (2014). Implementation Of Digital Comic To Improve Creative Thinking Ability In Integrated Science Study. 71–74. https://doi.Org/10.13140/Rg.2.1.4299.7286

Radha, R., Mahalakshmi, K., Kumar, D. V. S., & Saravanakumar, D. A. (2020). E-Learning During Lockdown Of Covid-19 Pandemic: A Global Perspective. International Journal Of Control And Automation, 13(4), 1088–1099.

Richards, J., & Schmidt, R. (2010). Longman Dictionary Of Language Teaching And Applied Linguistics (Fourth). Pearson Education Limited.

Silva, A. B. D., Santos, G. T. D., & Bispo, A. C. K. D. A. (2017). The Comics As Teaching Strategy In Learning Of Students In An Undergraduate Management Program. Ram. Revista De Administração Mackenzie, 18(1), 40–65. https://doi.org/10.1590/1678-69712017/Administracao.V18n1p40-65

Widayanti, A., & Muntaha, M. (2018). Islamic Web Comics As Visual Aid In Teaching English For Islamic Secondary School Students. Indonesian Journal Of Islamic Literature And Muslim Society, 3(1), 75–90. https://doi.org/10.22515/Islimus.V3i1.1298

Wijana, I. (2004). Kartun: Studi Tentang Permainan Bahasa. Ombak.

Wulandari, R. A., Lestari, R. E., & Utami, L. (2019). The Effectivness Of Webtoon For Efl Student In Mastering Vocabulary. 10.

Yule, G. (2010). The Study Of Language (Fouth). Cambrigde University Press.

Yuliariatiningsih, M. S. (2010). Media Komik Pada Pelajaran Ipa Untuk Meningkatkan Multiple Intelligences Siswa Sd. Eduhumaniora | Jurnal Pendidikan Dasar Kampus Cibiru, 2(2). https://doi.org/10.17509/Eh.V2i2.2769




DOI: http://dx.doi.org/10.21462/jeltl.v5i3.449

Refbacks

  • There are currently no refbacks.






JELTL (Journal of English Language Teaching and Linguistics); Web: www.jeltl.org; Email: journal.eltl@gmail.com


Creative Commons License
JELTL by http://www.jeltl.org is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License


Indexed and Abstracted BY: